The Makings of an Xbox Live Arcade Game

Developers Chair have given a breakdown of how they created their new Xbox Live Arcade game “Undertow”, which is due out this Wednesday 21st November. The article features the following diagram showing the various assets which occupy the 50mb file size of the game.

Breakdown of Undertow XBLA game

Whilst the diagram is obviously somewhat specific to Undertow, it gives a nice idea of the structure of a retail XBLA game and how developers squeeze assets into the 50mb file size limit imposed by the current Xbox 360 memory card units.

Full article can be found here.