We have had a paper accepted to The 26th International Conference On Industrial, Engineering & Other Applications Of Applied Intelligent Systems (IEA/AIE) June 17-21, 2013 Amsterdam (The Netherlands). The abstract is copied below – this is only a part of the unpublished work that we have on the back of Richard’s PhD, and hopefully we will find time to work on a journal paper that wraps this work up nicely. David will be attending and presenting the paper.
TITLE: Facilitating Player Interaction in a Dynamic Storytelling Environment
AUTHORS: Richard Paul, Darryl Charles, Michael McNeill and David McSherry
Abstract. Facilitating player interaction with stories generated using artificial intelligence planning techniques is an important challenge to be addressed in the development of interactive computer game worlds. The problem that we focus on within this paper is the loss of story context that occurs when plan steps are reduced to primitive actions which can be executed in the game world, making it difficult for players to understand their purpose. We propose a solution to this problem based on a mechanism for dual representation of story plans at the levels of abstraction required for meaningful player interaction and to enable plan steps to be executed in the game world.
Recently we have had three journal papers accepted for publication on the basis of collaborative research that has gone on over a several years. I think this sort of research is crucial, and very worthwhile, though the government’s REF research quality measurements do not really encourage this type of work (due to measurements being explicitly within discipline based units of assessment).
Collaborative journal papers are often years in the making – time to establish a group of researchers, months to conduct the research, more months to write the paper, and generally many months to have the paper reviewed, amended and then hopefully obtain final acceptance. There is then some time before the paper actual appears as a publication.
If you are not familiar with the process you will understand why we were delighted to have the following three journal papers accepted on the back of years of work:
- Chris Bleakley; Darryl Charles; Alison Porter Armstrong; Michael D McNeill; McCormack Brendan; Suzanne M McDonough, “Gaming for Health: A systematic review of the physical and cognitive effects of Interactive Computer Games (ICG) in older adults“. Journal of Applied Gerontology, January 2013
- M.D.J. McNeill; D.K. Charles; J.W. Burke; J.H. Crosbie; S.M. McDonough, “Evaluating user experiences in rehabilitation games”, Journal of Assistive Technologies , Volume 6 (3): 9, Emerald Publishing, Sept 2012
- Cowley, Ben, Charles, DK, Black, Michaela and Hickey, RJ, “Real-time rule-based classification of player types in computer games”, User Modeling and User-Adapted Interaction, Springer, Aug 2012