Presenting our Oculus and Leap Motion Rehabilitation Research at the Joint Higher Education exhibition in Stormont

Yesterday Suzanne McDonough, Katy Pedlow (Health and Rehabilitation Sciences) and I had the privilege of presenting our recent research on the Oculus Rift VR headset and Leap Motion Controller to our local politicians at Stormont. Some pictures below.

We have been progressing from our previous simulations of traditional rehabilitation tasks using the Leap Controller to investigating and uncovering the best practices in interaction design among recent commercial releases of software. We are keen to map clinical requirements for rehabilitation exercises to existing games that contain similar movements in their controller design. We are also learning from best practices for the design of our own rehabilitation games – the main issues issue with commercial games is (obviously) that they are not tailored to treatments and are not usually adaptive to individual requirements. During this phase of our investigations we are also looking at whether the use of the Oculus Rift VR headset improves the usability and function of our rehabilitation games.  In particular can it help patients with depth perception as they reach out in a virtual 3d scene?

The demos generated a lot of interest as they have when I have presented the technology in our uni open days (see bottom picture) and also when I recently visited a local primary school.