SilverFish Studios Release Fly Casting App. for iPhone

SilverFish Studios is an independent software company based within Northern Ireland. SilverFish will have been operating for 2 years come June – no mean feat in the current financial climate. They have had many ups and downs but SilverFish provides a fun working environment and the team are highly motivated, talented and supportive of each other. […]

IEA/AIE Paper Acceptance

We have had a paper accepted to The 26th International Conference On Industrial, Engineering & Other Applications Of Applied Intelligent Systems (IEA/AIE) June 17-21, 2013 Amsterdam (The Netherlands). The abstract is copied below – this is only a part of the unpublished work that we have on the back of Richard’s PhD, and hopefully we will […]

Recent journal publications

Recently we have had three journal papers accepted for publication on the basis of collaborative research that has gone on over a several years. I think this sort of research is crucial, and very worthwhile, though the government’s REF research quality measurements do not really encourage this type of work (due to measurements being explicitly within discipline based units of […]

PhD games research topics on offer at Ulster

Two of our games related PhD project proposals have gone live on the University of Ulster website: Deriving Context-awareness in Quality of Service for Real-Time IP Cloud based Multiplayer Gaming and Motion and Camera Sensor Data Fusion for Personalised, Adaptive and Interactive Rehabilitation Connected-Health Systems The 1st topic continues research by Stephen Workman and connects […]

GDmag Frontline Awards

The Game Developer Frontline awards for 2012 have been announced. The winners were: Art tools: modo 601 by Luxology Audio: Pro Tools 10 by Avid Technology Free: Blender (open source) Game Engine: Unreal Engine 3 by Epic Games Middleware: Havok Programming: Mozilla Foundation In addition to this, Unity3D received a Hall of Fame award, perhaps […]

My favourite games of 2012

Its been a funny year for me, I’ve bought a lot of games but haven’t had time to play/finish them all (note to self – wise up!). I’ve also become a bit jaded with playing games that are basically small iterations on a popular design format. This year I’ve been more involved in consultancy and […]