Distributed Scene Graph

Just came across this interesting video on distributing multiplayer game processing across a network. Relates quite closely to what we trying to achieve on a current PhD project. Microsoft have demonstrated an example of cloud processing using Azure in Titanfall and other games but its not quite the same. A prevailing approach by some leading games companies/publishers is […]

Coleraine game development students receive prize from Citi Group

We are fortunate at Coleraine to be supported by industry in many ways, including the provision of student prizes. Last week Mark McCormack, from Citi in Belfast, visited our campus to present the 2nd year mobile game development prize to Aaron Hutton and Adam Mackenzie. In presenting the prize in front of this year’s 2nd […]

Monster Munch: Dead Hungry Diner Demo

I spent a bit of time playing the demo from Black Market Games and really enjoyed it – you should try it out. Black Market Games are Northern Ireland based company working in Derry and are one of several small local games companies taking large strides into the games industry. InvestNI have been supportive of this […]

My Games of 2011

Here is a list of my games of the year (in no particular order). The only one that I’ve completed is Portal 2 but I’ve played enough of the others to make a judgement. I normally complete more games and although I’ve been very busy this year it isn’t the main reason for not being […]

XNA 3.0 now Live

You can now rush over to the XNA Creators club website and install XNA 3.0 – lots of nice added features and now offering us an opportunity to make money with our games. Be sure to uninstall the XNA 3.0 Beta first. Nigel is installing XNA 3.0 in our labs.