XNA, Community Games and the New Xbox Experience

Major Nelson has posted a video of an interview with XNA Community Manager Kathleen Sanders, which gives more information about how XNA’s Community Games will work with the new Xbox 360 Dashboard (known as the New Xbox Experience, or NXE for short).

Xbox LIVE Community Games
Xbox LIVE Community Games

The main exciting points raised in this video are that the games will appear on a seperate channel on the new Xbox Experience, and also that games will be available just 48 hours after submission (this time is used for peer review).  As far as I’m aware an XNA Creator’s Club subscription is not needed to play the games, only for deployment, submission and peer review of games.

The new Xbox Experience launches November 19th, as well as the final XNA 3.0 platform becoming available October 30th.

XNA 3.0 Beta now out

What else to say, except go get it, and install on top of XNA 2.0. Don’t forget to install Visual Studio 2008 Express or the full version (which is free to our students).

I’m glad that they included an upgrade function from 2.0 to 3.0 beta. Its a shame that the new media functionality doesn’t seem to cover playing video on PC/XBox and I would love access to the 360 camera (are there ever going to be any games made for this?).

UUC Game Development Teams in Top 20 in the World!

Two teams of computing students from the Coleraine campus have been placed in the top 20 teams in the world in the game development section of Imagine Cup 2008 in a competition which began with over 600 team entries from across the world. The Imagine Cup is a hugely successful international competition with over 100 000 participants from over 100 countries world-wide. Dr Darryl Charles who organises computing student competition entries through the Creative Computing student group on the Coleraine campus commented, “This is a remarkable success for our students in a very highly competitive international competition. Our students competed against teams from Japan, USA, Canada, Germany and many other countries with a strong pedigree for game development”.

Team 1 (Pringle Monkey) were James Burke (mentor), David Gibson, James Dempsey, Niamh Scullion, and Richard Paul. Team 2 (R.A.N.D.O.M) were Alan Turpin (mentor), Chris Hanna, and Debbie Mitchell. Short video clips of each “Sustainable Environment” themed games can be found on the following links:

R.A.N.D.O.M: “Mephitis Pyre

Pringle Monkey: “Future Shock