The XNA team have just posted a request on their blog looking for people to submit XNA games:
We’re looking for a few 2D and 3D games created using XNA Game Studio for an upcoming opportunity to showcase the great work our community has been doing since we released the tools over a year ago. This could be the chance you and your game have been waiting for to enjoy the spotlight and anything that may come as a result. You will additionally have a chance to participate in an upcoming closed beta of a new XNA technologies.
Submissions are due in by January 18, 2008. Full details can be found here: http://blogs.msdn.com/xna/archive/2008/01/07/calling-all-games.aspx
The final version (i.e. non-beta) of XNA 2.0 was released this morning. Head over to the post on the XNA blog to find out what you need to know, and how to get it!
Lostgarden.com has posted a great article entitled “How to bootstrap your indie art needs“. The article is rather inspiring, and gives some great points of advice:
- Build a game that fits your level of art skills – If you are a programmer and can only make squares, make a game that uses squares as graphics. It worked for Tetris and it can work for you.
- Use free graphics – There are thousands of game graphics out there on the web. Even if they aren’t the most attractive or original graphics, they can work for your game.
- Don’t hold your breath for an expert artist at no cost – No matter how much you ask or beg on forums for an artist to help you, this generally never works out.
- Pay for competent graphics – If you must have quality custom graphics, you are going to need to pay an artist real money to produce them. You can find some artists here: http://forums.indiegamer.com/forumdisplay.php?f=20
I particularly like the first point. There’s an increasing number of new games that don’t have traditionally fantastic graphics, and yet they still look amazing: Everyday Shooter, Geometry Wars and Every Extend Extra Extreme come to mind.
We all know games aren’t just about the graphics, but they certainly do help improve the game’s appeal, as well as the player’s enjoyment of the game. Its a very interesting time for indie development, and with the right vision, your game can look fantastic, even if you aren’t Coleraine’s own Picasso.
Full article can be found here.
Last year a C3 team from UUC obtained 2nd place in the Imagine Cup:
and we will be looking for enthusiastic students to participate in next year’s competition on the theme of “The Sustainable Environment”.
Contact Dr Darryl Charles or Dr Michaela Black for further details.
Information on last year’s successful team can be found here.
Continue reading Imagine Cup 2008 Theme