Last Guardian – Game of the Year 2016?

I finished the Last Guardian over Christmas, and it is my favourite game from last year. In my final year module, next semester, I will be focusing on teaching about programming AI in games. From this perspective the creature AI in the Last Guardian is fascinating. For me, the gameplay, story and puzzle design are […]

ARToolKit now available under LGPL v3.0 for free use

ARToolKit http://artoolkit.org/ now can be used for free in commercial applications under LGPL v3.0. When working on James Burkes PhD, which focused on AR for games based upper arm stroke rehab, we found that ARToolKit was easily the best tool (and was free for academic use). After completion of the PhD we looked into commercialising the games […]

Distributed Scene Graph

Just came across this interesting video on distributing multiplayer game processing across a network. Relates quite closely to what we trying to achieve on a current PhD project. Microsoft have demonstrated an example of cloud processing using Azure in Titanfall and other games but its not quite the same. A prevailing approach by some leading games companies/publishers is […]

Recent research papers

It’s been a busy period of research with the research exercise coming towards a conclusion and new grant opportunities appearing. Barry Herbert is in the last stages of writing up his PhD but we managed to get a paper out the door and accepted for ITAG. This paper presents results of an experiment which investigates user typology […]

Presenting our Oculus and Leap Motion Rehabilitation Research at the Joint Higher Education exhibition in Stormont

Yesterday Suzanne McDonough, Katy Pedlow (Health and Rehabilitation Sciences) and I had the privilege of presenting our recent research on the Oculus Rift VR headset and Leap Motion Controller to our local politicians at Stormont. Some pictures below. We have been progressing from our previous simulations of traditional rehabilitation tasks using the Leap Controller to […]

Completed ICO … just took me 10 years and 6.5 hours!

I love this game, I bought it for the PS2 around 2002 and again for the PS3 (for the better graphics) in 2012. I’ve referenced it in my teaching often, but embarrassingly I hadn’t actually got round to finishing it. Ico is still playable after all this time, it has a perfect balance between puzzle […]