Publications

Journals:

  • Sarah C. Howes Darryl K. Charles Joanne Marley Katy Pedlow Suzanne M. McDonough, “Gaming for Health: Systematic Review and Meta-analysis of the Physical and Cognitive Effects of Active Computer Gaming in Older Adults”, Physical Therapy, pzx088, https://doi.org/10.1093/ptj/pzx088. Published: 30 August 2017
  • Dominic E Holmes, BSc, Darryl K Charles, PGCE, BEng, MSc, PhD, Philip J Morrow, BSc, MSc, PhD, Sally McClean, MA, MSc, PhD and Suzanne M McDonough, BPhysio(Hons), HDip Healthcare, PhD, “Usability and Performance of Leap Motion and Oculus Rift for Upper Arm Virtual Reality Stroke Rehabilitation”, Journal of Alternative Medicine Research, 2017;9(4).
  • Benjamin Cowley, Darryl Charles, “Behavlets: A Method for Practical Player Modelling Using Psychology-Based Player Traits and Domain Specific Features”, User Modeling and User-Adapted Interaction: Special Issue on Personality in Personalized Systems, Springer 2016.
  • B Cowley, DK Charles, Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling, arXiv:1607.05028v2, July 2016
  • B Cowley, DK Charles, Utility of a Behavlets Approach to a Decision Theoretic Predictive Player Model, arXiv:1603.08973v3, July 2016
  • B Cowley, DK Charles, Short Literature Review for a General Player Model Based on Behavlets, arXiv:1603.06996v3, March 2016
  • Downey S, and Charles D, Distribution of Artificial Intelligence in Digital Games, International Journal of Intelligent Information Technologies (IJIIT) 11(3), 2015.
  • Charles, D.K., Pedlow, K., McDonough, S., Shek, K. & Charles, T. (2014). Close Range Depth Sensing Cameras for Virtual Reality based Hand Rehabilitation. Journal of Assistive Technologies
  • Chris Bleakley; Darryl Charles; Alison Porter Armstrong; Michael D McNeill; McCormack Brendan; Suzanne M McDonough, “Gaming for Health: A systematic review of the physical and cognitive effects of Interactive Computer Games (ICG) in older adults“. Journal of Applied Gerontology, January 2013
  • M.D.J. McNeill; D.K. Charles; J.W. Burke; J.H. Crosbie; S.M.      McDonough, “Evaluating user experiences in rehabilitation games”, Journal of Assistive Technologies , Volume 6 (3): 9, Emerald Publishing, Sept 2012
  • Cowley, Ben, Charles, DK, Black, Michaela and Hickey, RJ, “Real-time rule-based classification of player types in computer games”, User Modeling and User-Adapted Interaction, Springer, Aug 2012
  • Darryl Charles , Therese Charles, Michael McNeill, David Bustard and Michaela Black, “Game-based feedback for educational multi-user virtual environments“, Wiley, British Journal of Education Technology, April 2010.
  • J. W. Burke, M. D. J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie and S. M. McDonough, “Optimising Engagement for Stroke Rehabilitation Using Serious Games“, Springer, Visual Computer, April 2009.
  • Leo Galway, Darryl Charles, Michaela Black, “Machine Learning in Digital Games: A Survey“,  AI Review, August 2009.
  • Cowley, B., Charles, D., Black, M., and Hickey, R. 2008. “Toward an understanding of flow in video games“. Comput. Entertain. 6, 2 (Jul. 2008), 1-27.
  • McAlister M, Charles D, “Building Digital Learning Environments”, Journal of Advanced Technology, Sept. 2004.

Books:

  • Charles D, Fyfe C, Livingstone D, and McGlinchey S, “Biologically Inspired Artificial Intelligence for Computer Games”, IGI Publishing, 2008.

Book Chapters:

  • Charles D, McNeill M, McAlister M, Black M, Moore M, Stringer K, Kücklich J, and Kerr A, “Adaptive Game Technology as a Player-Centered Approach to Game Design”, in Worlds in Play: International Perspectives on Digital Games Research (New Literacies and Digital Epistemologies), Jennifer Jenson (Ed), Suzanne De Castell (Ed), Peter Lang Pub Inc (Jul 2007).

Refereed Conferences:

  • D E Holmes, D K Charles, S McClean, P J Morrow, S M McDonough, “Using Fitt’s Law to Model Arm Motion Tracked in 3D by a Leap Motion Controller for Virtual Reality Upper Arm Stroke Rehabilitation”, IEEE Computer-Based Medical Systems 2016
  • D E Holmes, D K Charles, S McClean, P J Morrow, S M McDonough, “Usability and Performance of Leap Motion and Oculus Rift for Upper Arm Virtual Reality Stroke Rehabilitation”, International Conference on Disability, Virtual Reality & Associated Technologies 2016(Best Student paper)
  • J Boureaud, D E Holmes, D K Charles, S McClean, PJ Morrow, “Application of a Rehabilitation Game Model for Assistive Technology Software Design”, International Conference on Disability, Virtual Reality & Associated Technologies 2016
  • G Chaponneau, D E Holmes, D K Charles, S McClean, PJ Morrow, “The Application of Invisible Playground Theory to Assistive Technology Design for Motivating Exercise within Activities of Daily Living”, (Commended Short paper)
  • S C Howes, D K Charles, K Pedlow, J Marley, A Matcovic, P Diehl, S M McDonough, “Gaming for health: an updated systematic review and meta-analysis of the physical, cognitive and psychosocial effects of active computer gaming in older adults”,International Conference on Disability, Virtual Reality & Associated Technologies 2016 (Best Student Short paper)
  • Dominic Holmes, Darryl Charles, Philip Morrow, Sally McClean, Suzanne McDonough, “Rehabilitation Game Model for Personalised Exercise”, 2015 International Conference on Interactive Technologies and Games (iTAG), vol. 00, no. , pp. 41-48, 2015, doi:10.1109/iTAG.2015.11
  • Herbert Barry, Darryl Charles, Adrian Moore, M Charles, “An Investigation of Gamification Typologies for Enhancing Learner Motivation”, ITAG: Interactive Technologies and Games – Education, Health and Disability, Nottingham Trent University, Nottingham, 2014
  • Darryl Charles, Suzanne McDonough, “A participatory design framework for the gamification of rehabilitation systems”, ICDVRAT: The 10th International Conference on Disability, Virtual Reality and Associated Technologies 2014.
  • Craig Hull, Darryl Charles, Philip Morrow, Gerard Parr, “FRAGED: A Framework for Adaptive Game Execution and Delivery to Improve the Quality of Experience in Network Aware Games”, PGNET 2014.
  • Darryl Charles, Katy Pedlow, Suzanne McDonough, Ka Shek, and Therese Charles, “An Evaluation of the Leap Motion Depth Sensing Camera for Tracking Hand and Fingers Motion in Physical Therapy”,  ITAG: Interactive Technologies and Games – Education, Health and Disability, Nottingham Trent University, Nottingham, October 2013
  • Paul, R., Charles, D., McNeill, M., & McSherry, D. (2013). “Facilitating Player Interaction in a Dynamic Storytelling Environment”, In M. Ali, T. Bosse, K. V Hindriks, M. Hoogendoorn, C. M. Jonker, & J. Treur (Eds.), Contemporary Challenges and Solutions in Applied Artificial Intelligence SE – 2 (Vol. 489, pp. 11–16). Springer International Publishing. doi:10.1007/978-3-319-00651-2_2
  • Darryl Charles, Chris Hanna, Richard Paul, Therese Charles, “Rapid Development of Games Inspired Metacognitive Learning Experiences using Moodle and GameMaker”. European Conference on Game Based Learning, Cork, October 2012.
  • Richard Paul, Darryl Charles, Michael McNeill, David McSherry, “Adaptive Storytelling and Story Repair in a Dynamic Environment”, The 4th Int. Conference on Interactive Digital Storytelling , Vancouver, Canada Nov 2011.
  • Herbert Barry, Darryl Charles, Michael McNeill, Adrian Moore, M Charles, “Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes”, European Conference in Game Based Learning, Athens, Greece, Oct 2011.
  • J. W. Burke, M. D. J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie, S. M. McDonough, “Designing Engaging, Playable Games for Rehabilitation”, International Conference Series On Disability, Virtual Reality and Associated Technologies (ICDVRAT), 31 August – 2 September 2010
  • R. Paul, D. Charles, M. McNeill, and D. McSherry, MIST: An Interactive Storytelling System with Variable Character Behavior, The third International Conference on Interactive Digital Storytelling (ICIDS 2010), pp. 4-15.
  • James Burke, Michael McNeill, Darryl Charles, Philip Morrow, Jacqui Crosbie and Suzanne McDonough, “Augmented Reality Game Design for Upper-Limb Stroke Rehabilitation”, 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)
  • Christopher J. Hanna, Raymond J. Hickey, Darryl K. Charles and Michaela M. Black. Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game Environments, IEEE Computational Intelligence and Games Conference, Copenhagen, 2010
  • Paul R., McNeill, M., Charles D., McSherry, D., Morrow, P. “Real-Time Planning for Interactive Storytelling”, Proceedings of the 9th Irish Workshop on Computer Graphics, Dublin, December 2009, pp. 89-94.
  • J. W. Burke, M. D J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie, S. M. McDonough, “Desktop Augmented Reality Games for Upper Limb Stroke Rehabilitation”, Interactive Technologies and Games Conference, Nottingham Trent University, November 2009.
  • D. K. Charles and M. D. J. McNeill, “Virtual Learning Landscapes to Enhance the Student Learning Experience”, 3rd European Conference on Game Based Learning, October 2009.
  • L. Galway, D. K. Charles and M. Black, “Improving Temporal Difference Game Agent Control Using a Dynamic Exploration Rate During Control Learning”, IEEE Symposium on Computational Intelligence and Games, September 2009.
  • B. Cowley, D. K. Charles, M. Black, and R. Hickey, “Analyzing Player Behavior in Pacman using Feature-driven Decision Theoretic Predictive Modeling”, IEEE Symposium on Computational Intelligence and Games, September 2009.
  • D. K. Charles, T Charles and M. D. J. McNeill, “Using player and world representation techniques from computer games to improve student engagement”, 1st IEEE International Conference in Games and Virtual Worlds, Coventry, March 23-24, 2009
  • J. W. Burke, M. D J. McNeill, D. K. Charles, P. J. Morrow, J. H. Crosbie, S. M. McDonough, “Serious Games for Upper Limb Rehabilitation Following Stroke”, 1st IEEE International Conference in Games and Virtual Worlds, Coventry, March 23-24, 2009
  • Burke J, Morrow P, McNeill M, McDonough S, Charles D, “Vision Based Games for Upper-Limb Stroke Rehabilitation”, IMVIP, pp. 159-164, International Machine Vision and Image Processing Conference, 2008.
  • Christopher Hanna, Ray Hickey, Darryl Charles and Michaela Black, “Reactive-Deliberative Mechanisms for Emotional Intelligent Agent Architecture”, AICS-2008: The 19th Irish Conference on Artificial Intelligence and Cognitive Science.
  • Galway L, Charles D, and Black M, “Improvement in Game Agent Control Using State-Action Value Scaling”, European Symposium on Artificial Neural Networks, Advances in Computational Intelligence and Learning, 23 – 25 April 2008 Bruges (Belgium).
  • McGinnis T, Bustard M, Black M, and Charles D, “Enhancing E-Learning Engagement Using Design Patterns from Computer Games”, The First International Conference on Advances in Computer-Human Interaction, ACHI 2008, 10-15 February 2008, Sainte Luce, Martinique.
  • Minhua Ma , McNeill MDJ , Charles D , McDonough S , Crosbie JC , Oliver L , McGoldrick C. Adaptive “Virtual Reality Games for Rehabilitation of Motor Disorders”, HCI International 2007, LNCS, 22nd – 27th July 2007, Beijing, China.
  • Cowley B, Charles D, Black M, Hickey R, “Data-Driven Decision Theory for Player Analysis in Pacman”, Optimising Player Satisfaction workshop, at the AAAI conference Artificial Intelligence & Interactive Digital Entertainment (AIIDE), Stanford, CA, June 2007
  • Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick, “Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders”, Universal Access in Human-Computer Interaction. Ambient Interaction, Lecture Notes in Computer Science Volume 4555, 2007, pp 681-690
  • M. Ma, M. D. J. McNeill, D. Charles, S. McDonough and J. Crosbie, Virtual Reality Games for Motor Rehabilitation, CGAMES 06, 22nd-24th November 2006, Dublin Institute of Technology, Dublin, Ireland.
  • Galway L, Charles D, and Black M, “A Set of Guidelines for the Evaluation of Real-Time Machine Learning Techniques for use in Digital Games”, CGAMES 06, 22nd-24th November 2006, Dublin Institute of Technology, Dublin, Ireland.
  • M. Ma, M.D.J. McNeill, D. K. Charles, S. McDonough and J.C. Crosbie, “Physics-based Virtual Reality for Post-stroke Rehabilitation”, Seventh Irish Workshop on Computer Graphics (2006), Eurographics Irish Chapter.
  • Cowley B, Charles D, Black M, Hickey R, “Using Decision Theory for Player Analysis in Pacman”,
  • Optimising Player Satisfaction workshop, at Simulation of Adaptive Behaviour (SAB) 2006, CNR, Roma, Italia, September 2006.
  • Cowley B, Charles D, Black M, Hickey R, “User-System-Experience Model for User Centred Design in Computer Games”, Proceedings of The International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, LNCS, pp.419-424, Vol.4018. Dublin, Ireland, June 2006.
  • Workman S, Morrow P, Parr G, and Charles D, “Modeling Event Communication to Enable Adaptive, Resource-Aware Distributed Virtual Environments”, ICAS/SELF, July 2006
  • Workman S, Morrow P, Parr G, and Charles D, “Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities”. MMNS, October 2005
  • Charles D, Kerr A, McNeill M, McAlister M, Black M, Kücklich J, Moore A, Stringer K, “Player-Centred Game Design: Player Modelling and Adaptive Digital Games”, Digital Games Research Conference 2005, Selected Papers Publication, pp 285-298, June 16-20 2005.
  • Charles D & Black M, “Dynamic Player Modelling: A Framework for Player-Centered Digital Games”, International Conference on Computer Games: Artificial Intelligence, Design and Education, Microsoft Campus, Reading, Nov 8 – 10 2004.
  • Charles D & McGlinchey S, “The Past Present and Future of Artificial Neural Networks in Digital Games”, International Conference on Computer Games: Artificial Intelligence, Design and Education, Microsoft Campus, Reading, Nov 8 – 10 2004.
  • McAlister M, Charles D, “Using Digital Educational Games To Promote M-Learning”, International Conference in Education, Bilbao, 7th – 8th July 2004.
  • Livingstone D, Charles D, “Intelligent Interfaces for Digital Games”, AAAI-04 Workshop on Challenges in Game AI, 25-26th July 2004.
  • Charles D, Livingstone D, “AI: the Missing Link in Digital Game Interface Design?”, 3rd International Conference on Entertainment Computing, LNCS, Eindhoven, The Netherlands, September 1st-3rd, 2004.
  • Workman S, Morrow P, Parr G, and Charles D, “Enabling Adaptive Multipoint Multimedia over Wireless IP Networks”, fifth annual postgraduate symposium: the convergence of telecommunications, networking and broadcasting, Liverpool, 28th – 29th June, 2004.
  • Charles D, McAlister M, “Integrating Ideas about Invisible Playgrounds from Play Theory into Online Educational Digital Games”, 3rd International Conference on Entertainment Computing, LNCS, Eindhoven, The Netherlands, September 1st-3rd, 2004.
  • Charles D, “Challenges for Artificial Intelligence in Digital Games”, Proceedings of the 4th Irish Workshop on Computer Graphics, pp 23-27, Coleraine, 29-30th April 2003.
  • Charles D, “Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games”, Proceedings of Digital Games Research Conference 2003, University of Utrecht, The Netherlands, 4-6 November 2003.