Tag Archives: Education

Economic Gameplay in Virtual Worlds

Koster’s post on this topic explains the importance of balanced economics in commercial virtual worlds:

http://www.raphkoster.com/2011/07/01/does-a-virtual-economy-affect-player-retention/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RaphsWebsite+%28Raph%27s+Website%29

From time to time I think about this in terms of the design of educational virtual worlds. Economics should be equally important within these worlds and it seems that this is often neglected in their design. I believe that status can be a sort of “currency”, i.e. points, awards, badges, roles, etc., especially if these are restricted and shared among players/users. I have been playing around with these ideas for the design of our Virtual Learning Landscape, and with the virtual Fish Tank idea that I discussed at the recent Game Based Learning summer school I think that tradeable items (or sendable) in fish tanks that are representative of learners could improve the long term engagement with the virtual world.

EGBL 2009

Therese and I presented papers at the European Game Based Learning conference this week. We felt that our presentations went well enough and explained our work clearly. We had a number of good conversations with researchers who were interested in what we were doing and I really enjoyed chatting to a couple of researchers from France who were on the same research wavelength as myself. Hopefully, I can maintain links with these guys and take the education virtual world RPG ideas forward. EGBL 2009 had a mixed quality of presentations but was well worth the trip for the conections made.