Author Archives: DarrylKC

Game of 2018

Over the last year, I spent more time designing and building health related VR games than playing them. As a team we moved from proof of concept through to minimal viable product and are now working on commercial versions of … Continue reading

Posted in Games

Last Guardian – Game of the Year 2016?

I finished the Last Guardian over Christmas, and it is my favourite game from last year. In my final year module, next semester, I will be focusing on teaching about programming AI in games. From this perspective the creature AI … Continue reading

Posted in AI, Game Development, Games

ARToolKit now available under LGPL v3.0 for free use

ARToolKit http://artoolkit.org/ now can be used for free in commercial applications under LGPL v3.0. When working on James Burkes PhD, which focused on AR for games based upper arm stroke rehab, we found that ARToolKit was easily the best tool (and was … Continue reading

Posted in Games

Distributed Scene Graph

Just came across this interesting video on distributing multiplayer game processing across a network. Relates quite closely to what we trying to achieve on a current PhD project. Microsoft have demonstrated an example of cloud processing using Azure in Titanfall and … Continue reading

Posted in Game Development, Games, networking

Recent research papers

It’s been a busy period of research with the research exercise coming towards a conclusion and new grant opportunities appearing. Barry Herbert is in the last stages of writing up his PhD but we managed to get a paper out the … Continue reading

Posted in Games

Presenting our Oculus and Leap Motion Rehabilitation Research at the Joint Higher Education exhibition in Stormont

Yesterday Suzanne McDonough, Katy Pedlow (Health and Rehabilitation Sciences) and I had the privilege of presenting our recent research on the Oculus Rift VR headset and Leap Motion Controller to our local politicians at Stormont. Some pictures below. We have … Continue reading

Posted in Games